For others, it’s fully playable by adopting the original Mind Meld rules in which you just think of a word and say it.
For those with some degree of ability to close inspect cards in their hand it’s likely that the game is reasonably playable. The layout of the cards is nice in that they can be read in three orientations, but the graphic design is less so because each orientation is in a different size and location. There’s no reason that latter part can’t come with verbal announcement if a sighted player is available. Most of the play in Medium is based on placing cards down and then flipping them over for a simultaneous reveal. We’ll strongly recommend Medium in this category. That’s going to be an irritant of vanishingly small impact though. The sole issue is that the markings on the tokens are a lot less clear than the colour of the token so picking one up might involve a bit more close inspection as a result of the problematic colour palette. The cards are monochromatic which makes them pretty much ideal from the perspective of colour blindness as you can see in the image below.Īnd the points tokens are marked with the number of the attempt to which they belong, so there’s a double coding of information. So, let’s take our second swing at Medium for the blog. Reviews are just one long-winded opinion, and there’s no necessary link between how good a game is and how accessible it ends up being. Medium, the board game? That’s something I can’t endorse.Īs I often say though, nobody should pay attention to the reviews if they genuinely fancy trying out what we’ve been talking about. Mind Meld, the folk game? Yeah, give it a go. This actual boxed product though feels exploitative in a way that makes me unwilling to recommend it your way. Medium is a fine game – at least, in its wild form as the energetic folk-game that has been a staple of improv groups and school camps since the early 90s.
Danielle Deley, Lindsey Sherwood and Nathan Thornton